
Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
13
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Posted - 2012.04.10 08:38:00 -
[1] - Quote
I think you are missing one point completely about wars: Jita-Leeching. Let me give you a recap of my war-dec history.
I am in a friendly corp/alliance who does nothing more than the occasional mining and mission day. We are not taking part in any 0.0 or low-sec activity nor are we aggressive against anyone (quiet the opposite, we have made a lot of friends on the way). Nevertheless we get war-decced frequently ever since our alliance has reached a certain size.
At first (the first 5-6 wars or so) we just retreated back in our worm-hole and played dead the full week. This meant war was a week of no-Eve for everyone in the alliance. If we could have canceled subscription for that week, I believe almost everyone in our alliance would have done that. Why we didn't fight back? With tons of chars specialized into mining and probably 2 or 3 capable of fighting, engaging in that war against skilled and experienced mercenaries would have been suicide.
Now after having to hide in our WH every other week after some time, people got so annoyed, that they decided that enough is enough. Most had already gotten some fighting skills, we did some training on PTS and were ready for revenge and dieing like a man afterwards (=crying about unexpected space-ship loss). So we went out with a gang and tried to hunt down the war enemy, that we had located with our agents. The result: they did not show up.
This continued every single war we were decked with. In every war there was no one showing up, except for that one moment where someone decided to take a ride with his transport ship. Instantly all war enemies logged in near Jita, took that ship apart and logged off again. After some investigation we learned that those corps were all inactive. All they did was scouting with their alt-corps for war enemies, as soon as some got close to Jita with valuable assets they logged on the actual war-deccing char, hunted that one down and logged off again.
That means for us war is an annoyance because there is no one fighting ever, except for that one moment where you are unprepared. We cannot fight back, as there is no enemy logged in ever. All we can do is providing escorts for our transports, escorts that never get attacked, because as soon as there is more than one of us the enemy will not attack. And guess what? No one in our corp likes paying the monthly fee for eve to play escort 24/7.
So what if there is war, and no one shows up? |

Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
13
|
Posted - 2012.04.10 09:22:00 -
[2] - Quote
Forgot the actual idea... ;)
My idea on how to improve the war-dec system was as follows:
- War-decs cost an additional X million (5? 10?) per player in the agressed corp/alliance which will be the war pool hold by Concord. This is the additional cost per player (ACPP)
- For every kill the value of the spaceship list is deducted from that war pool (max 2 times the ACPP) and payed back to the aggressor.
This serves two purposes: for once aggressors cannot just log off and do Jita camping with their alts as they are forced to actually hunt down the enemy as otherwise they have to pay a hefty fee at the end. The other purpose is that the aggressor can no longer war-dec completely defenseless corps, as they will just hide and force the aggressor to pay the hefty fee at the end. And as a side-effect you cannot war-dec random corps/alliances as you have to have the money to pay for it initially.
Essentially this would force the mercenaries to war-dec only those who (kind of) mutually agree on the war and be active in that war and most likely already solve 99% of the high-sec war-dec issues we have with the current system. I understand that some players love to kill and shoot down everyone in Eve, however to those players please understand that there are other who love to just log on after a hard work day, do some missions and then go to bed without having to struggle with any war affairs or similar (those loot-stealers are already annoying enough). That is one of the reasons we have high-sec: for people who just don't want to PvP. |